Pixel Lineage Tier List (October 2026) – Best Races
Section links for Pixel Lineage start at /games/pixel-lineage/.
Races
Flexible races and build-defining races after Race Evolution, from the October 19, 2026 pass. Heirloom and Heartblood items change a Rare race more than the base rarity does.
Nightborne, Mythic
Mythic. Heal on attacks, an overheal shield, and an evolution damage boost into low-HP enemies. The flexible boss race on that pass.
Celestine, Mythic
Mythic. The old magic and crit race. Those stats scale again once evolutions are in the build.
Vesper, Rare
Rare. A reliable magic damage boost plus energy help and a counterstrike. The Rare you keep for Mage.
Seraph, Mythic
Mythic. Support and solo sustain. The evolution makes the self-heal clearer than Tideborn's.
Sylvan, Rare
Rare. The Sylph ally heals and poisons. Strong with a nature weapon, narrow outside that build.
Dullahan, Mythic
Mythic. Headless Ride is a real AoE. The evolution mostly improves that one cooldown, so the race is tied to it.
Tideborn, Mythic
Mythic. The heal and cleanse are real. The October 19 pass calls the evolution a small bump for a Mythic.
Ashborn, Uncommon
Uncommon. A damage boost and one survive-death. A honest mid race, not a spin target over Vesper.
Stonekin, Uncommon
Uncommon. Beginner Fist race. Damage resistance and blunt damage, and little for other weapons.
Mushroom, Rare
Rare. The cloud proc is fine when it happens. The race is uncomfortable when it does not.
Slime, Rare
Rare. Some defense, plus a fire-damage downside on the bosses that care.
Dwarf, Uncommon
Uncommon. Defense without Slime's downside, and less of the stats you actually stack.
Human, Common
Common. A spread of small stats and a pricey rally. Better than Goblin, not a project.
Goblin, Uncommon
Uncommon. Farming perks with damage bonuses the pass calls too situational to build around.
Classes
Overall performance from the public class ranking. Spear is listed there as A+ and placed in A here because this site uses S through D only.
Archer, Damage
Damage. The class ranking's top group. Ranged pressure without standing in the boss pattern.
Mage, Magic
Magic. Pairs with Vesper and Celestine. The race board is why this class stays S.
Warrior, Front line
Front line. The straightforward damage class in that S group.
Spear, Damage
Damage. The source marks Spear just under the S trio. Strong, and not the default over Archer.
Fist, Blunt
Blunt. The class Stonekin is for. A real build, narrower than Warrior.
Thief, Utility
Utility. Rated A for what it opens, not for raw boss damage.
Traits
Talents ranked by the stat bundle they add. Drop rates are the ones printed with that October 13, 2026 list. A Mythic you never see is a worse plan than a Rare you will roll.
Prodigy, Mythic
Mythic. About a 1% talent. +5% attack, magic, defense, and max HP, +2% crit, and +10% XP and mastery. Keep it.
Arcane Spark, Rare
Rare. About 10%. You start a battle with +1 energy and +8% magic. The trait most Mage runs should accept.
Fortune's Favor, Rare
Rare. About 5%. +10% gold, +8% loot, +2% jackpot. A farm trait, not a boss trait.
Quick Study, Uncommon
Uncommon. About 18%. +12% XP and +15% class mastery. Fine while you learn a class, then reroll.
Iron Soul, Uncommon
Uncommon. About 14%. +6% defense and a 30% chance to ignore a debuff.
Survivor, Common
Common. About 30%. +6% max HP and Endure once per battle if you are above 20% HP. The starter talent.
Keen Eye, Common
Common. About 22%. +5% crit and +2% dodge. Small, and common enough to leave behind.
Open Pixel Lineage codes before you spend rolls on a lower tier.
